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=='''Summmary of War'''==
+
=='''Summary of War'''==
 
*'''This is the main battle content of the game which is available from level 10.'''
 
*'''This is the main battle content of the game which is available from level 10.'''
 
*Enemies you meet in the war are real players.
 
*Enemies you meet in the war are real players.
*It is a good way to gain a lot of cosments.
+
*Participating in War is a good way to gain cosments, but also receive costly damages to your fleets.
*By aggregating personal battle results, the winner side is determined.
+
*By aggregating (adding together) personal battle results, the winning side is determined.
*Nations of a faction which wins a war will gain individual rewards and right to correct cosments in the cosment region,
+
*Nations of a faction that win a war will gain individual rewards and right to collect cosments in that cosment region.
*Players are ranked by thier 'contribuiton points'.
+
*Players are ranked by their contribution points.
*By the contribution ranking you gain honor points
+
*By the contribution ranking in each war period you gain honor points.
*Honor points can be used in honorshop to buy special items.
+
*Honor points can be used in honor shop to buy special items.
*There are many suportive systems, so you need to understand them carefully.
+
*There are many protection systems in the war, so you need to understand them carefully.
   
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
+
{| class="article-table" border="2" cellpadding="1" cellspacing="1" style="margin: 0px auto; width: 500px;"
 
|+[ Fig 01. War ]
 
|+[ Fig 01. War ]
 
|-
 
|-
! scope="col"|[[File:IMG_0470.jpg|thumb|center|400px]]
+
! scope="col" |[[File:War general.jpg|thumb|center|400px]]
! scope="col"|[[File:Cap_2014-10-02_20-01-36-041.jpg|thumb|center|320px]]
+
! scope="col" |[[File:War map.jpg|thumb|center|400px]]
 
|}
 
|}
 
   
 
=='''War System'''==
 
=='''War System'''==
 
==='''War Region and Time Limits'''===
 
==='''War Region and Time Limits'''===
*'''There are three regions that provide one of cosments: Raon, Nugen, Sectum. And wars occur in the areas gradually'''.
+
*'''There are three regions that provide one of three cosment types: Raon, Nugen, Sectium. And wars occur in the areas in a consistent pattern'''.
*A war last for 24 hours and when it is done, a 3 hours truce starts.
+
*A war peroid lasts for 24 hours and when it is finished, a 3 hours truce begins.
*In the turce, it is unable to attack an enemy nation, but still you can use 'revenge' function in the defense records menu.
+
*In the truce, it is unable to attack an enemy nation, but still you can use 'revenge' function in the defense records menu.
*A faction whichs wins a battle can correct cosmets from the region where they wins for 57 hour, until the next battle.
+
*A faction which wins a war period can collect cosments from the region where they win for 54 hours, until the next war period.
*For the 57 hours, the winner side can correct cosments without any interuption.
+
*For the 54 hours, the winning side can collect cosments without any interruption.
*Before a war ends, there is a 2 hours fever time when you can get contibution points twice.
+
*Before a war ends, there is a 2 hour fever time, when you can get double contribution points.
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px;"
+
{| class="article-table" border="2" cellpadding="1" cellspacing="1" style="width: 600px;"
 
|-
 
|-
! scope="col"|<Tip>
+
! scope="col" |<Tip>
 
|-
 
|-
 
|
 
|
 
*Use the truce well to restore your damages.
 
*Use the truce well to restore your damages.
*In the fever time, by using boosters, you can turn a battle around.
+
*In the fever time, by using boosters, you can turn a war period around.
 
|}
 
|}
 
   
 
==='''Opponents'''===
 
==='''Opponents'''===
*'''When you see the war menu, you can find a list of enemies you can attack.'''
+
*'''In the War menu, you will find a list of enemies you can attack.'''
*There are three groups in the list , which is divided by the nation level.
+
*There are three groups in the list , which are divided by nation level.
*The groups are A group involving you and similar level users, group of lower levels and group of higher levels.
+
*The groups are a group involving you and similar level users, group of lower levels and group of higher levels.
*If there is not enough target nations, 3 or less nations will be shown on the list.
+
*If there is not enough target nations in your group, the system will recommend you a nation from the lower tier group.
  +
*The nation from the lower tier group might be shown on the list twice or more.
*If there is no target nation, you can push the 'refresh' button.
 
  +
*If there is no recommendable nation, the system may give you less than 3 targets.
*Nations covered by a shield are not on the list
 
 
*If there is no target, you can use the refresh function.
 
*Nations whose level are similar with yours are highlighted with a star mark.
 
*Nations whose level are similar with yours are highlighted with a star mark.
*If you win the star-marked nation, you get more rewards
+
*If you win the star-marked nation, you get more rewards.
   
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
+
{| class="article-table" border="2" cellpadding="1" cellspacing="1" style="margin: 0px auto; width: 500px;"
 
|+[ Fig 02. Selecting Opponents ]
 
|+[ Fig 02. Selecting Opponents ]
 
|-
 
|-
! scope="col"|[[File:Cap_2014-10-02_20-24-12-807.jpg|thumb|center|400px]]
+
! scope="col" |[[File:Cap_2014-10-02_20-24-12-807.jpg|thumb|center|400px]]
! scope="col"|[[File:Cap_2014-10-02_20-24-16-257.jpg|thumb|center|400px]]
+
! scope="col" |[[File:Cap_2014-10-02_20-24-16-257.jpg|thumb|center|400px]]
 
|}
 
|}
 
   
 
==='''Victory condition'''===
 
==='''Victory condition'''===
Line 66: Line 64:
 
==='''Individual Rewards'''===
 
==='''Individual Rewards'''===
 
*'''If you win a battle, you gain a specific kind of cosments.'''
 
*'''If you win a battle, you gain a specific kind of cosments.'''
*You can only gain one kind of cosments the war region produces.
+
*You can mine cosment only in the regions that your faction win.
*The higher level you are, the more cosments you gain.
+
*The higher level your nation is, the more cosments you gain.
  +
*Winning a battle gives you nation experience and basic resources: gold and minerals
*By winning a star-marked nation, you can get more cosments.
 
*If you win a enemy, you can plunder enemy resources, such as gold and minerals.
+
*If you defeat an enemy, you can plunder enemy resources, such as gold and minerals.
*If the enemy nation's level is higher than yours, you can plunder more resources.
+
*Winning a higher level or richer enemy nation allow you plunder more enemy resources
*If the enemy nation's level is lower than your, you will get less rewards.
+
*Winning a star-marked nation gives you basic resources twice: gold and minerals.
 
*Winning a star-marked nation a specific kinds of cosments twice.
*The more reousrces your enemy has, the more resources you plunder.
 
*Attacking star-marked nation gives you more rewards:contribution points, resources.
 
 
*Each battle will provide experience to your nation and heroes who participate in the battle.
 
*Each battle will provide experience to your nation and heroes who participate in the battle.
*Even if you lose, still you can obtain some experience.
+
*Even if you lose, you will obtain half of the experience.
   
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 700px;"
+
{| class="article-table" border="2" cellpadding="1" cellspacing="1" style="margin: 0px auto; width: 700px;"
 
|+ 
 
|+ 
 
|-
 
|-
| scope="col" style="text-align: center;"|Basic & Punder rewards
+
| scope="col" style="text-align: center;" |Basic & Plunder rewards
| scope="col"|
+
| scope="col" |
 
*Higher enemy level, more rewards
 
*Higher enemy level, more rewards
*Lower emey level, less rewards
+
*Lower enemy level, less rewards
 
|-
 
|-
 
|[[File:I-war-recommand.png|thumb|center]]<p style="text-align: center;">Rewards for winning a star-marked nation.</p>
 
|[[File:I-war-recommand.png|thumb|center]]<p style="text-align: center;">Rewards for winning a star-marked nation.</p>
| colspan="2" rowspan="1"|
+
| colspan="2" rowspan="1" |
 
*200% contribution points bonus.
 
*200% contribution points bonus.
 
*200% cosment acqusition bonus.
 
*200% cosment acqusition bonus.
 
|}
 
|}
   
 
==='''Faction Rewards'''===
 
 
*'''A faction which win a war gain a right to collect cosments in the region where they win for 54 hours, until the next war.'''
 
 
*A faction which lost a war can not interrupt the opponent's cosment collection.
==='''Faction Reward'''===
 
*'''A faction which win a war gain a right to correct cosments in the region where they win for 57 hours, until the next war.'''
 
*A faction which lost a war can not inturrupt the opponent's cosment correction.
 
 
*A faction which lost a war get contribution point bonus buff in the next war.
 
*A faction which lost a war get contribution point bonus buff in the next war.
   
   
   
 
==='''Contribution Rewards'''===
 
 
 
 
==='''Contribution Reward'''===
 
 
*'''You can gain contribution points in a battle.'''
 
*'''You can gain contribution points in a battle.'''
 
*The higher level your nation is, the more contribution points you gain.
 
*The higher level your nation is, the more contribution points you gain.
*You can gain more contribution points by attacking a star-marked nation.
+
*Successful defense give you little contribution points.
 
*Contribution rewards are given through user groups which are divided by nation level.
 
*Contribution rewards are given through user groups which are divided by nation level.
 
*In the group, you gain a reward according to your contribution ranking.
 
*In the group, you gain a reward according to your contribution ranking.
*Contribution points will be reset when the war is end.
+
*Contribution points will be reset when a war is over.
*By contribution ranking, you gain honor points.
+
*By contribution ranking, you gain honor points. Check [[Shop#Honor_shop|<span class="button">Honor shop page</span><br />]] for more details
*You can exchange the honor points that you have gained with special rewards.
 
 
*When the exchange, the reward is determined randomly.
 
*When the exchange, the reward is determined randomly.
 
*Using honor shop consumes your honor points.
 
*Using honor shop consumes your honor points.
 
 
 
   
   
   
 
==='''Contribution ranking groups'''===
 
==='''Contribution ranking groups'''===
{|border="2" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
+
{| class="article-table" style="margin: 0px auto; width: 500px;" border="2" cellpadding="1" cellspacing="1"
 
|+[  TABLE 01. Contribution ranking groups]
 
|+[  TABLE 01. Contribution ranking groups]
 
|-
 
|-
! scope="col" style="text-align: center;"|Tier
+
! scope="col" style="text-align: center;" |Tier
! scope="col" style="text-align: center;"|Level
+
! scope="col" style="text-align: center;" |Level
! scope="col" style="text-align: center;"|Title
+
! scope="col" style="text-align: center;" |Title
 
|-
 
|-
| style="text-align:center;"|5
+
| style="text-align:center;" |5
| style="text-align:center;"|Level 10~20
+
| style="text-align:center;" |Level 10~20
 
|Rookie Commander
 
|Rookie Commander
 
|-
 
|-
| style="text-align:center;"|4
+
| style="text-align:center;" |4
| style="text-align:center;"|Level 21~40
+
| style="text-align:center;" |Level 21~40
 
|Elite Commander
 
|Elite Commander
 
|-
 
|-
| style="text-align:center;"|3
+
| style="text-align:center;" |3
| style="text-align:center;"|Level 41~60
+
| style="text-align:center;" |Level 41~60
 
|Elite Commander
 
|Elite Commander
 
|-
 
|-
| style="text-align:center;"|2
+
| style="text-align:center;" |2
| style="text-align:center;"|Level 61~80
+
| style="text-align:center;" |Level 61~80
 
|Senior Commander
 
|Senior Commander
 
|-
 
|-
| style="text-align:center;"|1
+
| style="text-align:center;" |1
| style="text-align:center;"|above Level 81
+
| style="text-align:center;" |above Level 81
 
|Chief Commander
 
|Chief Commander
 
|}
 
|}
 
 
 
 
 
   
 
==='''Contribution ranking rewards'''===
 
==='''Contribution ranking rewards'''===
{|border="2" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
+
{| class="article-table" style="margin: 0px auto; width: 500px;" border="2" cellpadding="1" cellspacing="1"
|+[ TABLE 02. Contribuiton ranking rewards ]
+
|+[ TABLE 02. Contribution ranking rewards ]
 
|-
 
|-
! scope="col" style="text-align: center;"|Ranking
+
! scope="col" style="text-align: center;" |Ranking
! scope="col" style="text-align: center;"|Honorpoint
+
! scope="col" style="text-align: center;" |Honor point
! scope="col" style="text-align: center;"|Gold
+
! scope="col" style="text-align: center;" |Gold
! scope="col" style="text-align: center;"|Mineral
+
! scope="col" style="text-align: center;" |Mineral
 
|-
 
|-
 
|TOP1
 
|TOP1

Latest revision as of 07:45, 6 July 2015

Summary of War

  • This is the main battle content of the game which is available from level 10.
  • Enemies you meet in the war are real players.
  • Participating in War is a good way to gain cosments, but also receive costly damages to your fleets.
  • By aggregating (adding together) personal battle results, the winning side is determined.
  • Nations of a faction that win a war will gain individual rewards and right to collect cosments in that cosment region.
  • Players are ranked by their contribution points.
  • By the contribution ranking in each war period you gain honor points.
  • Honor points can be used in honor shop to buy special items.
  • There are many protection systems in the war, so you need to understand them carefully.
[ Fig 01. War ]
War general
War map

War System

War Region and Time Limits

  • There are three regions that provide one of three cosment types: Raon, Nugen, Sectium. And wars occur in the areas in a consistent pattern.
  • A war peroid lasts for 24 hours and when it is finished, a 3 hours truce begins.
  • In the truce, it is unable to attack an enemy nation, but still you can use 'revenge' function in the defense records menu.
  • A faction which wins a war period can collect cosments from the region where they win for 54 hours, until the next war period.
  • For the 54 hours, the winning side can collect cosments without any interruption.
  • Before a war ends, there is a 2 hour fever time, when you can get double contribution points.
<Tip>
  • Use the truce well to restore your damages.
  • In the fever time, by using boosters, you can turn a war period around.

Opponents

  • In the War menu, you will find a list of enemies you can attack.
  • There are three groups in the list , which are divided by nation level.
  • The groups are a group involving you and similar level users, group of lower levels and group of higher levels.
  • If there is not enough target nations in your group, the system will recommend you a nation from the lower tier group.
  • The nation from the lower tier group might be shown on the list twice or more.
  • If there is no recommendable nation, the system may give you less than 3 targets.
  • If there is no target, you can use the refresh function.
  • Nations whose level are similar with yours are highlighted with a star mark.
  • If you win the star-marked nation, you get more rewards.
[ Fig 02. Selecting Opponents ]
Cap 2014-10-02 20-24-12-807
Cap 2014-10-02 20-24-16-257

Victory condition

  • In a battle, You must eliminate whole the enemy fleets to win.
  • If you fail to destroy all of them, you lose.
  • If all your fleets are destroyed first, you lose.
  • A faction which makes more contribution points win a war
  • The faction contribution point is a total of contribution points all the nation in involved in the faction make.


Reward system

Individual Rewards

  • If you win a battle, you gain a specific kind of cosments.
  • You can mine cosment only in the regions that your faction win.
  • The higher level your nation is, the more cosments you gain.
  • Winning a battle gives you nation experience and basic resources: gold and minerals
  • If you defeat an enemy, you can plunder enemy resources, such as gold and minerals.
  • Winning a higher level or richer enemy nation allow you plunder more enemy resources
  • Winning a star-marked nation gives you basic resources twice: gold and minerals.
  • Winning a star-marked nation a specific kinds of cosments twice.
  • Each battle will provide experience to your nation and heroes who participate in the battle.
  • Even if you lose, you will obtain half of the experience.
 
Basic & Plunder rewards
  • Higher enemy level, more rewards
  • Lower enemy level, less rewards
I-war-recommand

Rewards for winning a star-marked nation.

  • 200% contribution points bonus.
  • 200% cosment acqusition bonus.

Faction Rewards

  • A faction which win a war gain a right to collect cosments in the region where they win for 54 hours, until the next war.
  • A faction which lost a war can not interrupt the opponent's cosment collection.
  • A faction which lost a war get contribution point bonus buff in the next war.


Contribution Rewards

  • You can gain contribution points in a battle.
  • The higher level your nation is, the more contribution points you gain.
  • Successful defense give you little contribution points.
  • Contribution rewards are given through user groups which are divided by nation level.
  • In the group, you gain a reward according to your contribution ranking.
  • Contribution points will be reset when a war is over.
  • By contribution ranking, you gain honor points. Check Honor shop page
    for more details
  • When the exchange, the reward is determined randomly.
  • Using honor shop consumes your honor points.


Contribution ranking groups

[  TABLE 01. Contribution ranking groups]
Tier Level Title
5 Level 10~20 Rookie Commander
4 Level 21~40 Elite Commander
3 Level 41~60 Elite Commander
2 Level 61~80 Senior Commander
1 above Level 81 Chief Commander

Contribution ranking rewards

[ TABLE 02. Contribution ranking rewards ]
Ranking Honor point Gold Mineral
TOP1 Tier 5 - 120
Tier 4 - 150
Tier 3 - 200
Tier 2 - 250
Tier 1 - 300
Honor point*10,000 Honor point*5,000
TOP3 Tier 5 - 100
Tier 4 - 120
Tier 3 - 150
Tier 2 - 200
Tier 1 - 250
Honor point*10,000 Honor point*5,000
TOP5 Tier 5 - 80
Tier 4 - 100
Tier 3 - 120
Tier 2 - 150
Tier 1 - 200
Honor point*10,000 Honor point*5,000
TOP10 Tier 5 - 60
Tier 4 - 80
Tier 3 - 100
Tier 2 - 120
Tier 1 - 150
Honor point*10,000 Honor point*5,000
TOP20 Tier 5 - 50
Tier 4 - 60
Tier 3 - 80
Tier 2 - 100
Tier 1 - 120
Honor point*10,000 Honor point*5,000
TOP30 Tier 5 - 40
Tier 4 - 50
Tier 3 - 60
Tier 2 - 80
Tier 1 - 100
Honor point*10,000 Honor point*5,000
TOP50 Tier 5 - 30
Tier 4 - 40
Tier 3 - 50
Tier 2 - 60
Tier 1 - 80
Honor point*10,000 Honor point*5,000
TOP70 Tier 5 - 25
Tier 4 - 30
Tier 3 - 40
Tier 2 - 50
Tier 1 - 60
Honor point*10,000 Honor point*5,000
TOP100 Tier 5 - 20
Tier 4 - 25
Tier 3 - 30
Tier 2 - 40
Tier 1 - 50
Honor point*10,000 Honor point*5,000
TOP150 Tier 5 - 15
Tier 4 - 20
Tier 3 - 25
Tier 2 - 30
Tier 1 - 40
Honor point*10,000 Honor point*5,000
TOP200 Tier 5 - 10
Tier 4 - 15
Tier 3 - 20
Tier 2 - 25
Tier 1 - 30
Honor point*10,000 Honor point*5,000
TOP300 Tier 5 - 5
Tier 4 - 10
Tier 3 - 15
Tier 2 - 20
Tier 1 - 25
Honor point*10,000 Honor point*5,000